Centre for Blended Realities

Welcome to the Centre for Blended Realities
The Centre for Blended Realities (CBR) aligns with Falmouth University’s 2030 vision to be a leading institution at the intersection of creativity and technology. As a research hub, the Centre is committed to both advancing interdisciplinary and practice-led inquiry and leveraging emerging and convergent technologies to shape new modes of knowledge production and dissemination.
Aims & Objectives
The Centre for Blended Realities is funded through the E3 programme, which enables the Centre to:
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Enhance research excellence: supporting high-quality, impactful research that contributes to national and international academic discourse.
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Encourage interdisciplinary practice: fostering collaboration across disciplines, integrating creative, technological, and critical methodologies.
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Explore the use of convergent technologies: investigating immersive, interactive, and data-driven technologies to push the boundaries of creative practice and knowledge exchange.
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Support the extension of research culture: strengthening and expanding Falmouth’s research environment by facilitating innovative projects, collaborations, and public outputs.
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Serve regional development and need: contributing to the economic, cultural, and social development of Cornwall and the wider South-West, ensuring research has tangible local impact.
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Build networks and partnerships: developing strategic relationships with academic, industry, and cultural partners to amplify research opportunities and knowledge exchange.
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Increase Falmouth’s visibility and reach: positioning the university as a key player in creative technology research, both nationally and internationally.
Capabilities
The Centre for Blended Realities brings together researchers, practitioners, and technologists to explore the evolving relationship between digital tools and creative expression. Through its facilities, expertise, and partnerships, the Centre is uniquely positioned to:
- Develop and test new methodologies for immersive and interactive media, and emerging AI technologies.
- Facilitate interdisciplinary collaborations that bridge creative arts, computing, and design.
- Engage with regional and global stakeholders to drive innovation in the creative industries.
- Contribute to research-informed teaching and learning at Falmouth.
Our vision for CBR is that it functions not only a research centre, but as a collaborative space where new ideas, tools, and methods are interrogated in response to contemporary challenges, which reinforces Falmouth’s leadership in creative technology research.
Projects within this Centre

Entrepreneurial Futures
Nurturing, embedding and accelerating an entrepreneurial culture in Cornwall and the Isles of ...

Immersive Business
Immersive Business sought to help SMEs in Cornwall and the Isles of Scilly introduce innovative, imm...

Tristan and Yseult at Restormel Castle, 2003 by Steve Tanner
GWITHA
GWITHA: from the Cornish word to guard, or to keep, uses cutting edge technologies to capture and ar...

Live Audience Accessibility & Augmentation (‘LAAA’) Projects
The LAAA project aimed to evaluate audience experiences of engaging with authentic ‘live’ music ...

Varyon VR
Varyon VR is a virtual theatre space for live and pre-recorded performance.

Spatial Audio Journalism
This project is working with journalists to identify opportunities and challenges in their use of sp...

Mixed Reality
Using Mixed Reality across geographically distributed spaces to facilitate collaborative virtual env...

The Sowenna project
The Sowenna Project is developing a VR environment with young people who have mental health problems...

Online Orchestra
By harnessing the internet, the Online Orchestra gave people living in remote communities the opport...

Professor Lee Miller
Centre Lead
Lee is the lead for the Centre for Blended Realities and Head of Postgraduate Research at Falmouth University. As a practitioner-scholar, Lee’s research lies in the space between bodies in performance, with a specific focus on the affective gap between audience and performer. Lee’s contributions to his subject area have impacted significantly upon the understanding of the relationship between theory and practice in performance. He has published widely on the subjects of practice as research and audience / performer interaction, with his recent research expanding to include the role of the digital avatar in performance exchanges, and the potential that failure affords in the generation of meaning in gamified performance.
Read Professor Miller's full profileCentre team

Georg Finch
Technical Facilities Manager
Georg has a passion for solving complex problems with a mixture of digital and physical solutions and has worked on prototype autonomous, amphibious electric 3D survey vehicles for the MOD.

Rosie Goodship
Business Engagement Fellow
Rosie, an experienced business coach and consultant, understands growth processes for SMEs based in Cornwall being a creative and entrepreneurial thinker.

Dr Lance Peng
Research Associate
Splitting his time between the Centre for Blended Realities and Research & Knowledge Exchange, L...

Dr Tom Milnes
Research Fellow
Tom Milnes is an artist, curator and researcher based in the UK. He is a Research Fellow at the Cent...
Research news

Falmouth University receives £7m research funding award
16 January 2024
Falmouth University has received £7m Expanding Excellence in England (E3) Research England funding...

Harnessing technology to make live events more inclusive
05 June 2023
In May 2023, the Live Audience Accessibility & Augmentation knowledge exchange project hosted a seri...

Enhancing Tremenheere's sculpture trail with augmented reality
28 March 2023
Academics in augmented reality at Falmouth University are collaborating with Tremenheere Sculpture G...

Space exploration virtual reality experience set to launch
11 January 2023
A VR space exploration experience created by students from Falmouth University and Truro & Penwith C...

Mission Possible: Falmouth students unveil VR rocket launch experience
11 August 2022
A group of students in Cornwall have launched the first iteration of a brand-new educational VR expe...

Students collaborating with Spaceport for the UK’s first ever rocket launch
12 April 2022
Students studying Creative Virtual Reality and Immersive Computing are creating an educational VR pr...
Research opportunities
Research collaboration
We welcome collaboration ideas from researchers, industry and third sector organisations which explore the Research Centre's mission.
If you have a research collaboration idea and would like to discuss it with our team you can get in touch via email.
Research degrees
We accept proposals for MPhil or PhD study from applicants with a project idea of their own which aligns with the aims of the Centre for Blended Realities, or as a response to one of our associated Falmouth Doctoral Project briefs below.
Find out more about the application process for MPhil or PhD study with us on our Research Degrees pages:
Doctoral briefs related to the Centre for Blended Realities

Digital Dissent
This Research & Knowledge Exchange Doctoral Project brief summarises our priority areas of resea...

The Independent Film & Video Department (Channel 4, 1982–1995) History Project
This Research & Knowledge Exchange Doctoral Project brief summarises our priority areas of resea...

Performative Data
This Research & Knowledge Exchange Doctoral Project brief summarises our priority areas of resea...

Digital Curation and the Networked Image
This Research & Knowledge Exchange Doctoral Project brief summarises our priority areas of resea...