Welcome to the Centre for Blended Realities

The Centre for Blended Realities (CBR) aligns with Falmouth University’s 2030 vision to be a leading institution at the intersection of creativity and technology. As a research hub, the Centre is committed to both advancing interdisciplinary and practice-led inquiry and leveraging emerging and convergent technologies to shape new modes of knowledge production and dissemination.

Aims & Objectives

The Centre for Blended Realities is funded through the E3 programme, which enables the Centre to: 

  • Enhance research excellence: supporting high-quality, impactful research that contributes to national and international academic discourse. 

  • Encourage interdisciplinary practice: fostering collaboration across disciplines, integrating creative, technological, and critical methodologies. 

  • Explore the use of convergent technologies: investigating immersive, interactive, and data-driven technologies to push the boundaries of creative practice and knowledge exchange. 

  • Support the extension of research culture: strengthening and expanding Falmouth’s research environment by facilitating innovative projects, collaborations, and public outputs. 

  • Serve regional development and need: contributing to the economic, cultural, and social development of Cornwall and the wider South-West, ensuring research has tangible local impact. 

  • Build networks and partnerships: developing strategic relationships with academic, industry, and cultural partners to amplify research opportunities and knowledge exchange. 

  • Increase Falmouth’s visibility and reach: positioning the university as a key player in creative technology research, both nationally and internationally. 

Capabilities 

The Centre for Blended Realities brings together researchers, practitioners, and technologists to explore the evolving relationship between digital tools and creative expression. Through its facilities, expertise, and partnerships, the Centre is uniquely positioned to: 

  • Develop and test new methodologies for immersive and interactive media, and emerging AI technologies. 
  • Facilitate interdisciplinary collaborations that bridge creative arts, computing, and design. 
  • Engage with regional and global stakeholders to drive innovation in the creative industries. 
  • Contribute to research-informed teaching and learning at Falmouth. 
     

Our vision for CBR is that it functions not only a research centre, but as a collaborative space where new ideas, tools, and methods are interrogated in response to contemporary challenges, which reinforces Falmouth’s leadership in creative technology research. 

Projects within this Centre

CBS

Entrepreneurial Futures

​​Nurturing, embedding and accelerating an entrepreneurial culture in Cornwall and the Isles of ...

Entrepreneurial Futures
Immersive Business clients using VR equipment

Immersive Business

Immersive Business sought to help SMEs in Cornwall and the Isles of Scilly introduce innovative, imm...

Immersive Business
Tristan and Yseult at Restormel Castle, 2003 - Credit Steve Tanner
Tristan and Yseult at Restormel Castle, 2003 - Credit Steve Tanner

Tristan and Yseult at Restormel Castle, 2003 by Steve Tanner

GWITHA

GWITHA: from the Cornish word to guard, or to keep, uses cutting edge technologies to capture and ar...

GWITHA
Deaf Rave students on Beat Blocks floor
Deaf Rave students on Beat Blocks floor - Research Project LAAA

Live Audience Accessibility & Augmentation (‘LAAA’) Projects

The LAAA project aimed to evaluate audience experiences of engaging with authentic ‘live’ music ...

Live Audience Accessibility & Augmentation (‘LAAA’) Projects
Confession3
Confession3

Varyon VR

Varyon VR is a virtual theatre space for live and pre-recorded performance.

Varyon VR
A silhouette in front of a sky of stars
Spatial Audio Journalism - research project image
Image credit: Greg Rakozy on Unsplash

Spatial Audio Journalism

This project is working with journalists to identify opportunities and challenges in their use of sp...

Spatial Audio Journalism
Blue plastic box on a table
Mixed Reality Project image

Mixed Reality

Using Mixed Reality across geographically distributed spaces to facilitate collaborative virtual env...

Mixed Reality
Girl wearing a VR headset in front of blue background
Sowenna hero image

The Sowenna project

The Sowenna Project is developing a VR environment with young people who have mental health problems...

The Sowenna project
Online Orchestra image
Online Orchestra image

Online Orchestra

By harnessing the internet, the Online Orchestra gave people living in remote communities the opport...

Online Orchestra
Professor Lee Miller black and white profile picture
Professor Lee Miller

Professor Lee Miller


Centre Lead

Lee is the lead for the Centre for Blended Realities and Head of Postgraduate Research at Falmouth University. As a practitioner-scholar, Lee’s research lies in the space between bodies in performance, with a specific focus on the affective gap between audience and performer. Lee’s contributions to his subject area have impacted significantly upon the understanding of the relationship between theory and practice in performance. He has published widely on the subjects of practice as research and audience / performer interaction, with his recent research expanding to include the role of the digital avatar in performance exchanges, and the potential that failure affords in the generation of meaning in gamified performance. 

Read Professor Miller's full profile

Centre team

Georg Finch staff photo
Georg Finch

Georg Finch

Technical Facilities Manager

Georg has a passion for solving complex problems with a mixture of digital and physical solutions and has worked on prototype autonomous, amphibious electric 3D survey vehicles for the MOD.

Georg Finch
Rosie Goodship staff photo
Rosie Goodship

Rosie Goodship

Business Engagement Fellow

Rosie, an experienced business coach and consultant, understands growth processes for SMEs based in Cornwall being a creative and entrepreneurial thinker.

Rosie Goodship
Lance Peng

Dr Lance Peng

Research Associate

Splitting his time between the Centre for Blended Realities and Research & Knowledge Exchange, L...

Dr Lance Peng
Research Fellow

Dr Tom Milnes

Research Fellow

Tom Milnes is an artist, curator and researcher based in the UK. He is a Research Fellow at the Cent...

Dr Tom Milnes

Research news

Falmouth University concrete sign in front of glass building
Falmouth sign creative bridge

Falmouth University receives £7m research funding award

16 January 2024

Falmouth University has received £7m Expanding Excellence in England (E3) Research England funding...

Falmouth University receives £7m research funding award
Group Photo of LAAA Event Attendees
LAAA Event Image - Group Photo

Harnessing technology to make live events more inclusive

05 June 2023

In May 2023, the Live Audience Accessibility & Augmentation knowledge exchange project hosted a seri...

Harnessing technology to make live events more inclusive
Academics and artists who worked on AR app for Tremenheere Sculpture Gardens
Tremenheere Collaboration - Team

Enhancing Tremenheere's sculpture trail with augmented reality

28 March 2023

Academics in augmented reality at Falmouth University are collaborating with Tremenheere Sculpture G...

Enhancing Tremenheere's sculpture trail with augmented reality
Goonhilly
Goonhilly

Space exploration virtual reality experience set to launch

11 January 2023

A VR space exploration experience created by students from Falmouth University and Truro & Penwith C...

Space exploration virtual reality experience set to launch
A group of students stand shoulder to shoulder wearing 'Spaceport Cornwall' tshirts
Goonhilly VR

Mission Possible: Falmouth students unveil VR rocket launch experience

11 August 2022

A group of students in Cornwall have launched the first iteration of a brand-new educational VR expe...

Mission Possible: Falmouth students unveil VR rocket launch experience
Two students stand in front of a whiteboard scrutinizing a piece of paper. A student sits in the foreground working on a laptop.
Spaceport team

Students collaborating with Spaceport for the UK’s first ever rocket launch

12 April 2022

Students studying Creative Virtual Reality and Immersive Computing are creating an educational VR pr...

Students collaborating with Spaceport for the UK’s first ever rocket launch

Research opportunities

Research collaboration

We welcome collaboration ideas from researchers, industry and third sector organisations which explore the Research Centre's mission.

If you have a research collaboration idea and would like to discuss it with our team you can get in touch via email.

E: research@falmouth.ac.uk

Research degrees

We accept proposals for MPhil or PhD study from applicants with a project idea of their own which aligns with the aims of the Centre for Blended Realities, or as a response to one of our associated Falmouth Doctoral Project briefs below.

Find out more about the application process for MPhil or PhD study with us on our Research Degrees pages:

How to apply for a Research Degree

Doctoral briefs related to the Centre for Blended Realities

Digital Dissent

Digital Dissent

This Research & Knowledge Exchange Doctoral Project brief summarises our priority areas of resea...

Digital Dissent
Library facilities
Library facilities

The Independent Film & Video Department (Channel 4, 1982–1995) History Project

This Research & Knowledge Exchange Doctoral Project brief summarises our priority areas of resea...

The Independent Film & Video Department (Channel 4, 1982–1995) History Project
Students in a square on campus
Stannary

Performative Data

This Research & Knowledge Exchange Doctoral Project brief summarises our priority areas of resea...

Performative Data
Digital Curation image

Digital Curation and the Networked Image

This Research & Knowledge Exchange Doctoral Project brief summarises our priority areas of resea...

Digital Curation and the Networked Image

Applications now open for a research MPhil or PhD in peacegaming

How can games be used to leverage peacekeeping? Could there be repercussions for games developers, peace studies scholars, NGOs, even the military? A joint research venture by the Games Academy and the Centre for Blended Realities, we’re putting a call-out for doctoral project proposal briefs that seek to examine and understand the extraordinary potential of peacegaming through the lens of conflict resolution and climate change.   

Find out more
Student looking at computer

Falmouth University Research Repository

Access all current and historic research materials published in association with the Centre for Blended Realities programme in the Falmouth University Research Repository.

Go to the Repository
Student and lecturer working in room full of computers.