Centre for Blended Realities
Welcome to the Centre for Blended Realities
Utilising shared technologies, the Centre for Blended Realities fosters excellence in collaborative research with a vision to blend innovation in the arts with bleeding-edge computer science in the pursuit of new creative endeavours and knowledge generation.
Projects within this Centre
Immersive Business
Immersive Business sought to help SMEs in Cornwall and the Isles of Scilly introduce innovative, imm...
Tristan and Yseult at Restormel Castle, 2003 by Steve Tanner
GWITHA
GWITHA: from the Cornish word to guard, or to keep, uses cutting edge technologies to capture and ar...
Live Audience Accessibility & Augmentation (‘LAAA’) Projects
The LAAA project aimed to evaluate audience experiences of engaging with authentic ‘live’ music ...
Varyon VR
Varyon VR is a virtual theatre space for live and pre-recorded performance.
Spatial Audio Journalism
This project is working with journalists to identify opportunities and challenges in their use of sp...
Mixed Reality
Using Mixed Reality across geographically distributed spaces to facilitate collaborative virtual env...
The Sowenna project
The Sowenna Project is developing a VR environment with young people who have mental health problems...
Online Orchestra
By harnessing the internet, the Online Orchestra gave people living in remote communities the opport...
Centre overview
This Centre takes Falmouth University’s legacy of co-located and virtual performances, game development and experimental design for heritage and culture to new heights. Through pioneering interdisciplinary research, we’re investigating the astonishing ways immersive technologies are reshaping audience engagement, product design and business practices.
With a clear mission to explore immersive tech in diverse sectors, we’re bridging the gap between research, community and businesses, and developing the high-level skills vital for Cornwall’s continued growth as a CreaTech hub.
Cornwall is embracing a digital and creative renaissance, and Falmouth University at large, and the Centre for Blended Realities specifically, seek to support and influence these developments.
Professor Lee Miller
Centre Lead
Lee is the lead for the Centre for Blended Realities and Head of Postgraduate Research at Falmouth University. As a practitioner-scholar, Lee’s research lies in the space between bodies in performance, with a specific focus on the affective gap between audience and performer. Lee’s contributions to his subject area have impacted significantly upon the understanding of the relationship between theory and practice in performance. He has published widely on the subjects of practice as research and audience / performer interaction, with his recent research expanding to include the role of the digital avatar in performance exchanges, and the potential that failure affords in the generation of meaning in gamified performance.
Read Professor Miller's full profileCentre team
Georg Finch
Immersive Tech Specialist
Georg has a passion for solving complex problems with a mixture of digital and physical solutions and has worked on prototype autonomous, amphibious electric 3D survey vehicles for the MOD.
Rosie Goodship
Business Engagement Fellow
Rosie, an experienced business coach and consultant, understands growth processes for SMEs based in Cornwall being a creative and entrepreneurial thinker.
Research news
Falmouth University receives £7m research funding award
16 January 2024
Falmouth University has received £7m Expanding Excellence in England (E3) Research England funding...
Harnessing technology to make live events more inclusive
05 June 2023
In May 2023, the Live Audience Accessibility & Augmentation knowledge exchange project hosted a seri...
Enhancing Tremenheere's sculpture trail with augmented reality
28 March 2023
Academics in augmented reality at Falmouth University are collaborating with Tremenheere Sculpture G...
Space exploration virtual reality experience set to launch
11 January 2023
A VR space exploration experience created by students from Falmouth University and Truro & Penwith C...
Mission Possible: Falmouth students unveil VR rocket launch experience
11 August 2022
A group of students in Cornwall have launched the first iteration of a brand-new educational VR expe...
Students collaborating with Spaceport for the UK’s first ever rocket launch
12 April 2022
Students studying Creative Virtual Reality and Immersive Computing are creating an educational VR pr...
Research opportunities
Research collaboration
We welcome collaboration ideas from researchers, industry and third sector organisations which explore the Research Centre's mission.
If you have a research collaboration idea and would like to discuss it with our team you can get in touch via email.
Research degrees
We accept proposals for MPhil or PhD study from applicants with a project idea of their own which aligns with the aims of the Centre for Blended Realities, or as a response to one of our associated Falmouth Doctoral Project briefs below.
Find out more about the application process for MPhil or PhD study with us on our Research Degrees pages:
Doctoral briefs related to the Centre for Blended Realities
Digital healthcare interfaces
This doctoral project develops on existing research that utilises 3D scanning technology to capture ...