Games Academy: Research & Knowledge Exchange
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We unite disciplines and leverage technology to explore new modes of creative design and innovation. Our mission is to build tools and discover insights that help others harness the potential of games to solve meaningful problems.
Research focus
The Games Academy is a leader in games education, a position underpinned and sustained through internationally recognised scholarship on play, creativity, and related fields; and which permeates across the industry, education, and third-sector contexts. We leverage transdisciplinary perspectives - a fusion of industrial and academic lenses - to explore new modes of design and innovation.
Our focus is the virtuous cycle between theory and practice in the creative industries, with particular attention to the games industry and those industries adopting digital game technologies.
We strive to encourage critical thought with a view to enhance culture, society, public policy, health, the environment, economic success, and quality of life. This is achieved through a rich combination of traditional and practice-based research, knowledge exchange, business incubation, and teaching. Our eight thematic areas are:
- Game studies
- Immersive experience design
- Content pipeline automation
- Digital learning
- Indie game enterprise
- Health and wellbeing
- Sustainable technology
- Metacreative practice
Explore our research projects
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ATTUNE
ATTUNE aims to increase the understanding of Adverse Childhood Experiences (ACEs) and the impact on ...
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Mixed Reality
Using Mixed Reality across geographically distributed spaces to facilitate collaborative virtual env...
![Futuristic headset and mechanical handle construction.](/sites/default/files/styles/article_teaser_mobile/public/image/augmented_telegrapher.jpeg.jpg?itok=WXRq8bEL)
The Augmented Telegrapher: Multi-player Mixed Reality in a Museum Context
Mixed Reality (MR) is where digital objects can be overlaid onto real world spaces made possible by ...
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Falmouth and Tongji universities launch augmented reality research programme
04 March 2022
Chinese-Cornish collaboration will see regional garden attractions working together with researchers...
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Falmouth University receives £7m research funding award
16 January 2024
Falmouth University has received £7m Expanding Excellence in England (E3) Research England funding...
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£700k for Future-Focused Museums Project
18 April 2019
A collaborative project, led by the Cornwall and Isles of Scilly LEP with Falmouth University and th...
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Tristan and Yseult at Restormel Castle, 2003 by Steve Tanner
Falmouth University awarded £850,000 research funding
19 May 2023
Falmouth University awarded £850,000 research funding for immersive archives project, capturing Cor...
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Pioneering Games Project Enhances Museum Experience
11 December 2018
Lecturers from the Games Academy have been working with the Cornwall Museums Partnership o...
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Professor of Digital Games Awarded Fellowship
21 July 2020
Tanya Krzywinska, Professor of Digital Games and chair of the University's Digital Economy research ...
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Mission Possible: Falmouth students unveil VR rocket launch experience
11 August 2022
A group of students in Cornwall have launched the first iteration of a brand-new educational VR expe...
![Two students stand in front of a whiteboard scrutinizing a piece of paper. A student sits in the foreground working on a laptop.](/sites/default/files/styles/article_teaser_mobile/public/media/images/Spaceport%20VR%20project%20team_08_GA_%40Matt%20Jessop%20%281%29.jpg?itok=6UED0LZP)
Students collaborating with Spaceport for the UK’s first ever rocket launch
12 April 2022
Students studying Creative Virtual Reality and Immersive Computing are creating an educational VR pr...
![A man wearing a VR headset and holding a control](/sites/default/files/styles/article_teaser_mobile/public/media/images/immersive_business_conference_-_feb_23_-_1.jpg?itok=PHGUOn1T)
My reflections on the Plug into the Metaverse conference
05 April 2023
Business & Entrepreneurship student Joe Johnson reflects on his experience at Immersive Business' Pl...
Discover our doctoral project briefs
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Games Education Landscapes
This Research & Knowledge Exchange Doctoral Project brief summarises our priority areas of resea...
Meet our PhD Researchers
![Joskaude Pakalkaite](/sites/default/files/styles/article_teaser_mobile/public/image/joskaude_pakalkaite_.jpeg.jpg?itok=3ABqFUBM)
Joskaudė Pakalkaitė
Thesis title: Development of noise-free digital interfaces to benefit large information technology c...
![Carina Assuncao headshot](/sites/default/files/styles/article_teaser_mobile/public/media/images/carina_assuncao_photo_heidi_ball.jpeg.jpg?itok=QuIn1nOA)
Carina Assuncao
Thesis title: How is gender diversity experienced in esports communities in Portugal and the UK...
![Yage Nieuwmeijer PGR researcher profile picture](/sites/default/files/styles/article_teaser_mobile/public/image/ynieuwemeijerimage1.jpg?itok=6BulY_i8)
Cosima Holmes
Thesis title: Emotionally attached pixels: romantic and sexual attraction towards NPCs and non-custo...
![Peter Convery](/sites/default/files/styles/article_teaser_mobile/public/media/images/CONVERY%2C%20Peter_photo_Heidi%20Ball.jpeg.jpg?itok=yfthwcQ4)
Peter Convery
Thesis title: Metagame Mastery: Understanding the Rules Underpinning the Metagame of Collectable Car...