A group of people sat round computer screens

Game Art MA

Work within multi-skilled teams to create innovative art for games.

Key details
Location
Penryn Campus
Course duration
1 year
Attendance
Full-time

Course overview

Are you an artist with a passion for games? Do you want to develop your skills to meet the challenges of the games industry? At Falmouth, you’ll work on individual game art projects and within multi-skilled teams to create innovative and arresting art for games. 

We’ll help nurture your creativity as you collaborate with likeminded artists in an inspired and focused studio environment. We’re looking for illustrators, fine artists, sculptors, graphic designers or anyone with a passion for the visual dimensions of games. Ultimately, you’ll graduate as a workplace-ready professional with a strong insight into the games industry, primed to make an impact. 

Study at Falmouth:

  • Showcase your skills in context by working on game art projects and learning to co-create as part of a team 
  • Access professional-standard facilities and the same development tools and game engines used by the industry, studying at the highest-ranked UK university for concept art and illustration (Rookies Global School Rankings 2023) 
  • Learn 2D and 3D art creation methods, including concept, environment and character art, supported by tutors with experience at companies including Electronic Arts, Rockstar Games and Square Enix 
  • Explore game development pipelines, techniques and processes such as Agile development and version control 

Course details

1

FOR GAME DESIGN IN ENGLAND*

Learning from world-leading researchers and game art experts, you’ll master game art pipelines, techniques and processes. Working both independently and in multi-skilled teams, you’ll devise and produce a working prototype of a game that’s ready to pitch to industry, while deepening your knowledge of rules and parameters in structuring a game.  

Through a combination of lectures and practical workshops, you’ll choose an area of your practice that you want to work on and fine-tune your skills in art asset creation in a game development context. You’ll consolidate your skills in game art by devising, developing and executing an extended development project. 

Modules

Development Practice 

You’ll deepen your knowledge of game development practice by working in interdisciplinary teams, employing specialist skills to devise small-scale artefacts. You’ll also carry out a personal reflective case study that will help to enrich and expand your practice. 

(30 credits) 

Concepts and Contexts 

You’ll focuses on the processes and techniques used in the visual development of games. Working within an iterative model, you’ll explore methods and tools that can help in the development of a compelling visual concept. 

You’ll research and prepare a proposal for a set of visual concepts while exploring different workflows and methods used within the industry. 

(30 credits) 

Modules

Crafting and Refining 

Building on the work of previous modules, you’ll cultivate key analytical and research skills to enhance your craft and practice as a game artist. Through a combination of lectures, workshops and self-guided study, you’ll explore differing workflows and methods across a range of disciplines, which will help you take a divergent, creative and critical approach. 

(30 credits) 

Game Development Project 

Working in multidisciplinary teams from across the Games Academy, you’ll design a game based on an original concept. You’ll then implement, play test, and refine a working prototype of your game. This process will help to enrich your knowledge of rules and parameters in structuring your game and its gameplay. 

(30 credits) 

Modules

Major Project

For the final stage of this Game Art MA, you’ll work on a major research and development project. Under the guidance of your supervisor, you’ll either work in teams or individually to devise, develop and execute your project. You can choose to build upon the material you’ve previously produced in other modules or develop a new concept. 

The work produced for this module is expected to be fully realised, polished and of a publishable quality. 

(60 credits) 

As part of our process of continuous improvement, we routinely review course content to ensure that all our students benefit from a high-quality and rewarding academic experience. As such, there may be some changes made to your course which are not immediately reflected in the content displayed on our website. Any students affected will be informed of any changes made directly.

Cathy Zhou Game Art depicting alien creature
Cathy Zhou Game Art

Student work by: Cathy Zhou

How you'll learn & be assessed

With regularly timetabled support sessions from our course team and project supervision throughout, you’ll learn to produce game art to a high standard, collaborating effectively as a member of a game development team and conducting cutting-edge research and development independently. You’ll gain stylistic and technical skills through practical, hands-on learning. Including: 

  • Demonstrations 
  • Studio practice 
  • Project supervision 
  • Lectures 
  • Seminars 
  • Practical workshops 
  • Crit sessions 
  • Tutorials 
  • Guest speakers 
  • Mentoring 

Assessment for the Game Art MA is 100% coursework. Learning is situated in an environment that mirrors the industry, helping to prepare you for working in a game studio environment. 

Assessments are composed of practical activities underpinned by critical analyses of the workflows and practices applied in the module to further support your learning. 

Module leaders and supervisors will be available to guide and support you through your assessments to enhance your relevant art, technical, and academic skill sets. 

Facilities

Facilities range from:  

  • Modern i7 machines 
  • Specialised computing hardware 
  • Access to industry-standard hardware and software, including Adobe and Autodesk suites, Cintiqs and Intuos Pros. 
  • Access to AR/VR technologies, including Hololens, Hololens 2 and Oculus Quest 2. 
  • A well-equipped life drawing room 
  • Dedicated space in a well-resourced game development studio, open late during term time 

Staff

Our team is made up of industry leaders, professional artists and game art practitioners. You'll benefit from expert teaching and guidance from professionals who have worked on award-winning titles such as Project Gotham Racing, James Bond Bloodstone and World Rally Championship.

Some members of staff only teach on specific modules, and your course might not feature every staff member who teaches on the course.

Lee Montgomery

Lee Montgomery

Course Leader

Lee joined Falmouth’s Games Academy as Course Leader for Game Art in 2021. Prior to working in the...

Lee Montgomery

Phoebe Herring

Senior Lecturer

Phoebe Herring joined Falmouth University as a lecturer in BA(Hons) Game Art after freelancing on a ...

Phoebe Herring
Senior Lecturer

William Pryn

Senior Lecturer, Games Academy

A veteran 3D artist always looking out for new adventures and exploring new realms of possibility us...

William Pryn

Careers

Graduates could become character, concept or technical artists, pursue more specialist roles in areas such as UI, environment, cinematic or trailer art, or found their own startup games companies.

How to apply

Have a question?

To find out more about this course, how you'll learn and what funding is available, get in touch with our friendly Course Advisors using our online form:

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Ready to apply for postgraduate study? You can apply online by clicking the button below. 

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About applying to this course

After you apply, you’ll receive a login for the Falmouth Applicant Portal, we’ll use this to request anything we need from you and to update you on the progress of your application. You might be asked to submit some work, and the course team might contact you to discuss your application. 

We welcome applicants with varied qualifications, but typically you’ll need an undergraduate degree. Our typical applicants hold an undergraduate degree of 2:2 or above, or equivalent experience. 

We’ll also welcome your application if you have formal or 'certified' learning (such as training courses not run by universities or colleges) and learning from work experience or self-study. This is called Accreditation of Prior Learning (APL) and should have been gained within the last five years and be equivalent to the learning outcomes of our minimum entry qualifications. 

APL applicants using experience to apply should note there is an application fee for entry with advanced standing or with exemption from specific modules or credit. 

If English isn’t your first language, you'll need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.5 overall, with a minimum of 6.0 in Reading, Writing, Speaking and Listening.

International applicants who require a student visa to study in the UK must take a recognised language test that is approved and vouched for by the University. Our Applicant Services Team can help with any questions you may have about study visas or suitable language tests.

Fees, costs & funding

Tuition fees

£9,200 per year - full-time UK (£250 acceptance fee payable. This is deducted from tuition fees.)

£17,950 - full-time EU/international (£500-£2,500 acceptance fee payable depending upon your status. This is deducted from tuition fees)

£9,200 per year - full-time UK (£250 acceptance fee payable. This is deducted from tuition fees.)

£17,950 - full-time EU/international (£500-£2,500 acceptance fee payable depending upon your status. This is deducted from tuition fees)

Tuition fees for September 2026 will be confirmed in summer 2025.

Tuition fees are set annually and are subject to review each year. The University may therefore raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or Government policy. Students will be notified of any changes as soon as possible. 

The figures above don't include accommodation and living costs

Typical course costs 

  • Adobe Creative Suite - you may be eligible for discounted licenses through Adobe's education pricing
  • £120 - suggested reading
  • To complete your coursework, you'll require a laptop at an expense of around £1,500. Read about the latest laptop specifications we recommend
  • £30-£150 for a headset with a microphone
  • £25-£100 for a webcam
  • Internet access with at least 5Mbps speed to enable livestreaming of content

If you need to bring other equipment or materials with you, these will be outlined in your Welcome Letter.

Ask a student

What better way to find out about life at Falmouth University than by asking our current students?

From course details and academic support, to the social scene and settling in, our students are ready and available to answer any questions you might have. Simply set up your account, send them a question and they'll get back to you within 24 hours.

Speak to an advisor

Do you have questions about the course or studying at Falmouth? Fill in our simple online form and we'll get in touch to support your application journey.

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