Computing for Games student
Computer Science students working around whiteboard
Computer code

Computer Science BSc(Hons)

Join a collaborative community of creative technologists.

Key details
Location
Penryn Campus
Course duration
3 years / 4 years
Attendance
Full-time / Professional Placement
UCAS code
I100/ I101/FY35

Course overview

New immersive realities, data-rich interactions, automations and ever-more ubiquitous systems are shaping the way we operate and collaborate with each other – and computer science underpins it all.

On this Computer Science BSc, you'll gain the theoretical knowledge, hands-on experience and industry insight to become an innovative and resilient computer programming and web technology specialist. Mirroring industry practice, throughout your studies you’ll harness scientific principles and leverage advances in artificial intelligence, big data and cloud computing to create new digital products and services as part of multi-skilled teams. 

Why study this course at Falmouth?

  • Study with an Educational Affiliate of the British Computer Society (BCS), on a course that is continually reviewed and updated to meet the demands of the future workforce 
  • Join a supportive, collaborative community of technologists who are exploring and experimenting with cutting-edge technologies to craft unique and playful solutions to software development problems  
  • Get expert tuition from computer science scholars and researchers working in the fields of games, web development, Internet of Things, immersion, user research and artificial intelligence  
  • Learn to craft software in an innovative, challenge-led way, preparing you to deliver projects with real stakes in areas such as coral regeneration, rehabilitation, content pipeline automation and cultural preservation

  • Benefit from our reputation for creative excellence, entrepreneurial ethos and strong track record of market-led incubation, enabling you to launch your own company

Course details

This is a course focused and tailored to meet the needs of the high-growth digital sector. You’ll develop a strong foundation in computer science, helping you to produce real projects as part of multi-skilled teams, from across the Games Academy and the wider University. During your studies, you’ll explore multiple approach methods and the concept of systems thinking, learn to design and analyse algorithms to create efficient and optimised code and experiment with emerging developments within the expansive area of computer science.  

Course study options  

You can gain your Computer Science BSc(Hons) degree in three years or choose to add an Integrated Foundation Year and/or professional placement year. Discover the full course details for each study option, below. 

Computing for Games student
Computing for Games student

Levelling the playing field

All the courses in the computing subject area share a common first year. No matter your background or experience, in this year you’ll level-up your knowledge of programming and mathematics through playful experimentation in collaboration with other students. 

Your first year will be shared with all courses in the computing subject area. Working within the Games Academy, you'll develop a foundational knowledge of the discipline and the various branches of computer science. You’ll get a practical introduction to programming and computer technology, as well as learning about the pipelines and processes used to create engaging digital products and services.

Modules

Principles of Computing

In this module, you’ll learn the principles of computing, discrete mathematics, statistics and technical communication. Through a series of tasks, you’ll begin to use core computer science concepts, techniques and methods to solve practical problems and leverage algorithms in your solutions.

You'll also delve into the history of computing, engaging with the plurality of voices in the profession and the controversies evoked by algorithmic bias. 

Digital Creativity

On this module, you will explore digital media formats including text, image and sound.  

You’ll play, tinker, experiment with and extend digital artefacts, transforming what already exists in one form into another form as a means of appropriation. You will then integrate your digital artefacts with digital game technologies, notably game engines, to make them interactive in some way.  

You’ll also consider moral and legal questions surrounding digital creativity, such as plagiarism, intellectual property law, licensing rights, representation and media literacy.

Development Foundations

On this module, you’ll gain foundational experience of the basic principles, terminology, roles and tools used in the development of digital products and services.  

Through several small-scale team projects, you’ll practice a range of prototyping methods and pitch your idea for a future project. These projects will help you to develop your project management skills, while building a professional, inclusive and supportive studio culture.

Data Fundamentals

In this module, you’ll learn the fundamentals of the data science life cycle. This will include learning how to formulate questions, collect and clean data, explore and visualise data, make statistical inferences and predictions, and report insights in a way that informs decision making.  

You'll also gain an awareness of the responsibilities, obligations and legalities of working with sensitive and personal data, including its collection, storage, analysis, management and transmission.

Individual Programming Project

In this module, you’ll refine your approach to computer programming by developing an architecturally sound project focused on object-orientated solutions.  

Through this project, you’ll build your confidence with various interfaces that enable interaction within and across different system components. You’ll practice more disciplined software engineering methodologies, develop your mastery of the notations for describing and refactoring system architectures, and apply the mathematics associated with circuit design.  

You’ll also gain a greater awareness of ethical considerations such as safety, accessibility, sustainability and the impact of supply chains.

Multidisciplinary Teamwork

On this module, you’ll work in multi-skilled teams to make a digital product or service in response to a prompt or brief.  

This work will give you the opportunity to increase your knowledge of organising and managing a software development project. Working in a multidisciplinary team will also give you hands-on experience of the full systems development lifecycle and production pipelines in an ‘agile’ context commonly used in professional practice.  

By the end of the module, you and your team should have produced and evaluated a modest but functional proof of concept.

The second year involves much deeper specialism in computer science, with modules in complex problem solving, web technologies, distributed systems, algorithms and optimisation and mathematics for computer scientists. You will also work in partnership with peers in Cornwall Business School on challenge-led briefs to deliver commercially-minded projects.

Modules

Complex Problem Solving

In this module, you’ll learn and practice multiple methods of approach to complex problem-solving and explore outcomes through simulations.  

You’ll be introduced to ‘systems thinking’: an absolute necessity for contemporary business leaders, who will be working in environments of densely layered interdependencies and networks.

Computational Mathematics

You’ll learn key mathematic principles, such as linear algebra, geometry, trigonometry, 3D transformation, and calculus that underpins computing. You’ll then apply these principles to your own technical working practices.  

You’ll also explore the relationship between computational mathematics and cybersecurity, learning to programme defensively and become familiar with security topics such as common threats and attack vectors, cryptography and steganography, certification and malware. 

Web Technologies

In this module, you’ll boost your knowledge of system development lifecycles and the engineering of computing systems, applying more disciplined approaches to some of the challenges you may have encountered in the first stage of the course.  

You’ll explore case studies and engage with topics such as the design and implementation of full-stack, database-driven systems with browser-based user interfaces. You’ll continue to exercise your programming skills across topics such as: entity relationship modelling, methods of scaling and optimising computing systems, and more. You’ll also leverage appropriate theory to make informed architectural decisions. 

Distributed Systems

In this module, you’ll gain a deeper understanding of distributed systems, computer networks, databases, and Internet of Things architecture. 

There will be a particular emphasis on how to use industry-standard socket architecture, data structures and transaction processing techniques, and system security that can create high performance, robust and secure platforms.  

You’ll also explore the ethical considerations of storing user payment information and the role of anonymity in networked environments, as well as managing equality, diversity and inclusivity in the design, development and management of social platforms.

Algorithms & Optimisation

Throughout this module, you’ll practise and develop your computing skills with a focus on the design and analysis of algorithms. 

You’ll explore strategies for creating efficient and optimised code; learning to apply methods of profiling and resource management. You’ll also be challenged to consider sustainability as a theme for your optimisations, with attention to maximising the use and/or extending the lifecycle of hardware that is difficult to recycle, to reduce (notional) energy usage and to better manage processes with environmental impacts. 

Artificial Intelligence and Machine Learning

In this module, you’ll explore the challenges and opportunities of artificial intelligence and machine learning techniques. Considering real-world applications, you’ll conduct a practical research and development project looking to address a specific brief or challenge.  

Through this work, you’ll get a chance to think about the legal, social, ethical, professional and sustainability implications of AI technologies. You’ll also examine how artificial intelligence and machine learning may impact computer technology and your future career aspirations. 

You can choose to take an optional professional placement year after your second year on a three-year programme, or after your third year if you’re studying for a degree with an Integrated Foundation Year.  

You’ll be responsible for finding your own placement, with support from the Employability team.  

Choosing this option will enhance your industry experience and skills while studying.  

How you’ll study during your professional placement year

You’ll spend time working in a professional context, as part of a business or organisation. This can be in one role, or up to three, and must be for a minimum of 24 weeks.  

You’ll develop in-demand workplace skills, deepen your insight into industry and grow your network of contacts, all of which could help you get ahead in your career after graduation.

Throughout this year, you’ll develop a portfolio of work that includes critical self-reflection on what has been learned from the experience. You’ll be required to evidence your experiences, the skills you’ve learned and your professional growth.

In your third year, you’ll develop greater intellectual freedom, both as an individual but also in tackling a challenge in collaboration with others. 

With modules focusing on developing your personal specialism alongside stretching your collaboration skills and a rigorous module in Advanced Computer Science, at the end of this year, you’ll have experience working on multidisciplinary teams and delivering a substantial development project.  

Modules

Research & Development: Proposal

In this module, you’ll plan and commence an individual ‘major’ research and development project in computing. You can choose to conduct primary research centred on or supported by a novel computing artefact, or practice-based research with significant technical depth.  

The development of your written proposal will include identifying an opportunity, critically reviewing relevant literature, setting a hypothesis and designing a mode of data collection, while considering all ethical implications, as well as prototyping a novel and substantial computing artefact. 

Advanced Topics in Computer Science

In this module, you’ll be introduced to more advanced and emerging topics in computer science, such as language and compiler design, functional programming, formal methods to apply rigorous engineering methods to the implementation and deployment of robust (safety-critical) software whilst engaging with appropriate legal and ethical frameworks; as well as big data analytics. For each of these topics, you’ll be encouraged to embrace the state-of-the-art, exploring both the theoretical underpinnings as well as the practical aspects through a series of computer science experiments.

You’ll also consider the context of recent developments in the field of computing, reflecting diverse voices amongst professionals in the field as well as the impact of computing upon various populations of users and stakeholders.

Future Skills

In this module, you’ll develop your commercial awareness and entrepreneurial mindset for graduate opportunities, building the knowledge and skills needed to set up your own business, establish yourself as a freelancer, or join an existing business or organisation.

This will help you to further develop your goals, values and employability skills, as well as to explore options available to you.

Research & Development: Dissertation

On this module, you’ll continue your individual ‘major’ research and development project. Building upon the proposal you submitted, you’ll further develop your prototype computing artefact into a potentially deployable solution. In doing so, you’ll deepen your knowledge of software engineering, the use of advanced research tools, technical writing and academic conventions, as well as the interpretation and visualisation of results from statistical analyses of quantitative data.  

Under the supervision of a subject-matter expert, you will: realise a novel and substantial computing artefact; execute your research and development; and critically analyse your results, disseminating your findings through a written academic dissertation. You’ll also present your insights to peers alongside a demonstration of the final computing artefact, referring to the potential impact of your project, any ethical concerns, and potential future work.

Major Collaboration

In this module, you’ll leverage your experiences from the prior stages of the course to deliver a substantial collaborative project. You’ll work in a multi-skilled team to design and implement a potentially innovative product or service.  

Typically, this will be the continuation of your previous project, but it could also be a newly proposed project that satisfies a real need, a response to a market opportunity identified by the University, a live brief from or collaboration with industry partners or research teams, or a solution to a problem presented by an external stakeholder.  

You will continue to put into practice the ethically-informed methodologies you have outlined in previous modules. Contexts can also vary but could include: enterprise solutions; mobile apps; installations; games; web applications; robots; immersive experiences; software development tools; and more.

If you choose the Integrated Foundation Year pathway, you'll study five core modules in your foundation year. These are all designed to help you explore the foundational elements of your subject. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs.

By the time you progress into year one of your degree, you'll have a deeper knowledge of your subject, a clear understanding of your strengths, and develop a practical and technical skillset and the confidence to excel in your chosen subject.

Modules

Explore

You'll begin your foundation year by working collaboratively with others to explore themes of the future. You'll take risks, experiment through play and be supported to break through barriers.

Technique

You'll take subject-specific workshops and develop essential technical and practical skills in your area of study. You'll also enhance your analytical and organisational abilities.

Apply

You'll work with your peer group to think beyond discipline by addressing a societal or global issue. You'll then showcase your work to your peers and deliver and accompanying evaluation of your process.

Industry

You'll enhance your creative and practical skills in your subject specialism by responding to typical industry briefs, underpinned by focused research and experiments. You'll also gain industry insights through guest lectures and workshops.

Launch

You'll develop your unique identity in your specialism through the production of a self-initiated body of work. Your final project will be the bridge to your next year, fully supported by evaluative reviews and critical analysis of the work you have created.

 

If you apply for and enrol onto a degree with an Integrated Foundation Year, you’ll have the option to switch onto a five-year version including a placement year. That means you’ll complete the first three years of your course before completing a placement in industry in your fourth year and returning to Falmouth for the fifth year of your programme. 

As part of our process of continuous improvement, we routinely review course content to ensure that all our students benefit from a high-quality and rewarding academic experience. As such, there may be some changes made to your course which are not immediately reflected in the content displayed on our website. Any students affected will be informed of any changes made directly.

Computer Science students working around whiteboard
Computer Science students working around whiteboard

We're an Educational Affiliate of the British Computer Society

The Games Academy is an affiliate of the British Computer Society (BCS), the Chartered Institute for IT. This means our computing qualifications are continually reviewed and updated to meet the needs and demands of the future workforce.

BCS educational affiliate logo

How you'll learn & be assessed

You'll learn through lecturers, seminars, tutorials and guest speakers, as well as practical demonstrations, workshops and studio practice. Mirroring industry practice, we put a focus on working in multi-skilled teams and schedule regular crit sessions to support peer-to-peer learning. We also provide mentoring opportunities.

At Falmouth, we use a 'digitally enhanced learning & teaching' approach. Your experience will always be predominantly in-person, including seminars, tutorials and studio teaching, with some, more targeted elements, being online either live (synchronous) or pre-recorded (asynchronous). You can read more here

You'll be assessed through coursework only. This can take many forms, including:

  • Practical projects
  • Papers
  • Pitches
  • Portfolios

Designed to mirror industry practice, you'll be continually assessed on group projects through a group working strategy.

Foundation year assessments are 100% coursework based.

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Facilities

State-of-the-art development studios, which house the latest technology and professional facilities:

  • Modern i7 machines
  • Attached labs for console development, immersive experience design, and robot fabrication
  • Specialised computing hardware for game development, deep learning projects, motion capture, and immersive experiences 
  • Standard packages used in software development for the creative industries, including Adobe and Autodesk suites
  • Studios open late during term time
  • Access to free software
Aerial view of the Games Academy computer suite at Falmouth University
Games Academy studio

Games Academy Facilities

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Games Academy Facilities
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Falmouth campus library blue chairs

Library Facilities

Offering extensive collections, our two libraries provide a wealth of digital resources, magazines, ...

Library Facilities
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Sports Centre - Outside
Sports Centre

Sports Centre

Our Sports Centre, on Penryn Campus, includes a spacious gym with up to 90 of the latest, new statio...

Sports Centre

Staff

By joining this course you'll become part of a vibrant community of artists, writers, designers, animators, composers, producers, entrepreneurs, programmers and other computing enthusiasts. 

You'll be taught by a blend of academic and industry experts with many years of experience working in the industry. Staff include computer science scholars and researchers working in the fields of games, web development, immersion, user research, and artificial intelligence. With our global industry connections, you'll also benefit from on-the-ground insights from the sector. 

Some members of staff only teach on specific modules, and your course might not feature every staff member who teaches on the course.

John Speakman

Lecturer

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Warwick New

Associate Lecturer

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Dr Michael Scott

Head of Computing and Associate Professor of Computer Science Education

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Murturi

Sokol Murturi

Lecturer of Computer Science

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Dr Michael Scott profile image
Dr Michael Scott profile image

Got a question about this course?


If you want to know more about the course structure, our application requirements or what our graduates have gone on to achieve, our friendly course team is here to help.

 

Chat to Michael

Careers

Our graduates have worked as:

  • Software Engineer at Bluefruit
  • DevOps Specialist at SCC
  • Support Analyst for Cloud at SOS
  • Data Scientist at Black Swan Data
  • Back End Developer at Codices
  • Hardware Engineer at BAE Systems

Graduates from this course could go on to become:

  • Computer Scientist 
  • Entrepreneur 
  • Chief Technical Officer 
  • Product Manager
  • Application Developer 
  • Software Engineer 

What can you do with a computing degree?

Computing graduates are desirable to a range of employers in sectors such as aerospace and defence, cyber security, financial services, healthcare, manufacturing and IT.

How to apply

Ready to apply for 2025?

You can apply for our undergraduate degrees via UCAS. You'll need our university UCAS code (F33) as well as your course code (which you'll find on your course page) for your application.

Apply via UCAS

Course route UCAS code
Computer Science BSc(Hons) three year degree I100
Computer Science BSc(Hons) with placement year I101
Computer Science BSc(Hons) with Integrated Foundation Year FY35

Next deadline for UK applications: 29 January 2025 (for equal consideration)

For starting your studies in 2025

UK applications: 29 January 2025 (for equal consideration)

Applications after the 29 January will be considered on a first-come, first-served as long as there are places available. Apply for this course now.

International fee payers

International fee payers can apply throughout the year. But we recommend applying as early as possible, to make time for visa and travel arrangements.

We consider all applications on their own individual merit and potential. We invite all applicants to an interview day or audition to give them the opportunity to demonstrate this along with what inspires and motivates them in their field. Applicants will also be able to show their portfolio or give a performance depending on the course. We welcome applications from all subject backgrounds, whether you've specialised in STEM, the arts or humanities.

BSc(Hons) three year degree

  • 104 – 120 UCAS Tariff points
  • GCSE Mathematics Grade 4 (C)

BSc(Hons) four year degree with professional placement

  • 104 – 120 UCAS Tariff points
  • GCSE Mathematics Grade 4 (C)

BSc(Hons) four year degree with Integrated Foundation Year 

  • 80 – 120 UCAS Tariff points

UCAS Tariff points will primarily be from Level 3 qualifications such as but not limited to A-levels, T Levels, a BTEC/UAL Extended Diploma or a Foundation Diploma. Applicants should have GCSE Mathematics Grade 4 (C), or equivalent.

Check how many points your qualifications are worth

For applicants whose first language is English we require you to have or be working towards GCSE English Language Grade 4 (C), or equivalent.

If English is not your first language you will need to meet the same standard which is equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening. We accept a range of in country equivalencies and approved tests.

If you need a student visa to study in the UK, you may need to take a recognised language test. You can read our English Language Requirements for more information.

Fees, costs & funding

Tuition fees

Annual tuition fee Student
£9,250 per year Full-time UK
£17,950 per year Full-time EU/international
£1,850 per professional placement year Full-Time UK and EU/international
Annual tuition fee Student
£9,250 per year Full-time UK
£17,950 per year Full-time EU/international
£1,850 per professional placement year Full-Time UK and EU/international

Tuition fees for September 2026 will be confirmed in summer 2025.

Tuition fees are set annually and are subject to review each year. The University may therefore raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or Government policy. Students will be notified of any changes as soon as possible. 

The figures above don't include accommodation and living costs

Typical course costs

  • £150 - Essential reading
  • £40 - Consumable electronics
  • £30-£150 - Headset with microphone
  • £25-£100 - Webcam
  • £750 - One off costs for the course duration (computer/laptop)

If you need to bring equipment or materials with you, these will be outlined in your Welcome Letter.

Additional typical course costs for Integrated Foundation Year pathway

  • £250 for materials
  • A laptop/desktop computer
  • Adobe Creative Suite

To engage in the digital learning activity, although you will be able to access IT suites on campus, you will benefit from a laptop to access the platforms and tools we use. Depending on your subject, you may need a specific type of computer. If you're unsure about what you might need, please contact our course advisors.

Ask a student

What better way to find out about life at Falmouth University than by asking our current students?

From course details and academic support, to the social scene and settling in, our students are ready and available to answer any questions you might have. Simply set up your account, send them a question and they'll get back to you within 24 hours.

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